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Dan Cordell
Artbydan.co.uk | Dan@Artbydan.co.uk | Phone number available on request
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Software/ Technical Knowledge
- 3DS Max – Photoshop – Zbrush – Mudbox – xNormal – Worldmachine
- Hard Surface Modeling – High to Low sculpt modeling
- Unreal 3 – UDK – Unigine – Unity
- Importing Assets, Shader networks, Particles, Level Creation, Lighting Decals
- Diffuse, Specular (colour), Normal, Emissive, Paralax, Cube texture map creation
- Agile / Scrum development cycles
Shipped Titles
Digital Arrow – Inmomentum - Oct 2011
Experience
Digital Arrow (InMomentum) – 3D Artist | Shader and VFX artist (2011-Present)
- Designed, modeled, textured and imported assets into Unreal 3.
- Created complex shader networks, with the Unreal material editor.
- Created particle systems using Unreal Cascade.
- Worked with the producer, designer and Level designer .
Vex Studios, LLC (Jeklynn Heights) – Environment Artist (2010-2011)
- Designed, modeled, textured and imported assets into UDK.
- Created complex shader networks, with the Unreal material editor .
- Created particle systems using Unreal Cascade.
- Worked with the producer, designer and concept artists on defining the visual aesthetics of the game.
Lukewarm Media (Primal Carnage) – Environment Artist (Jan 2010 – May 2010)
- Designed, modeled and textured assets.
- Worked with Senior artists and the producer to help define the look and feel of the environments.
Dare to be Digital (Ballistic) – 3D Artist (Jun 2009 – Aug 2009)
- Won the Intel Visual Adrenaline Award.
- Worked over ten weeks to create a prototype game, working to strict deadlines.
- Worked as a 3D Artist creating both characters and environmental assets.
- Created textured utilized throughout the game on two levels.
- Collaborated as a team to design the levels and artistic style.
Education
University of Portsmouth – Computer Games Technology BSc. (2006-2009)
- Created a level utilizing 3DS Max and a lecturers game engine.
- Studied the creation of vehicles, characters and environmental assets.
- Created several small games in teams working closely with programmers.
Herts Regional College – BTEC Multimedia Triple Distinction (2004-2006)
- Utilized 3D Studio Max to create a vehicle with simple animation.
- Utilized Photoshop to create textures for 3D models.
Awards
- Intel Visual Adrenaline