Dan Cordell

Artbydan.co.uk   |   Dan@Artbydan.co.uk   | Phone number available on request

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Software/ Technical Knowledge

  • 3DS Max – Photoshop – Zbrush – Mudbox – xNormal – Worldmachine
  • Hard Surface Modeling – High to Low sculpt modeling
  • Unreal 3 – UDK – Unigine – Unity
    • Importing Assets, Shader networks, Particles, Level Creation, Lighting Decals
  • Diffuse, Specular (colour), Normal, Emissive, Paralax, Cube texture map creation
  • Agile / Scrum development cycles

  Shipped Titles

Digital Arrow – Inmomentum  - Oct 2011

 

Experience

Digital Arrow (InMomentum) – 3D Artist | Shader and VFX artist (2011-Present)

  • Designed, modeled, textured and imported assets into Unreal 3.
  • Created complex shader networks, with the Unreal material editor.
  • Created particle systems using Unreal Cascade.
  • Worked with the producer, designer and Level designer .

 

Vex Studios, LLC (Jeklynn Heights) – Environment Artist (2010-2011)

  • Designed, modeled, textured and imported assets into UDK.
  • Created complex shader networks, with the Unreal material editor .
  • Created particle systems using Unreal Cascade.
  • Worked with the producer, designer and concept artists on defining the visual aesthetics of the game.

 

Lukewarm Media (Primal Carnage) – Environment Artist (Jan 2010 – May 2010)

  • Designed, modeled and textured assets.
  • Worked with Senior artists and the producer to help define the look and feel of the environments.

 

Dare to be Digital (Ballistic) – 3D Artist (Jun 2009 – Aug 2009)

  • Won the Intel Visual Adrenaline Award.
  • Worked over ten weeks to create a prototype game, working to strict deadlines.
  • Worked as a 3D Artist creating both characters and environmental assets.
  • Created textured utilized throughout the game on two levels.
  • Collaborated as a team to design the levels and artistic style.

 

 

Education

University of Portsmouth – Computer Games Technology BSc. (2006-2009)

  • Created a level utilizing 3DS Max and a lecturers game engine.
  • Studied the creation of vehicles, characters and environmental assets.
  • Created several small games in teams working closely with programmers.

 

Herts Regional College – BTEC Multimedia Triple Distinction (2004-2006)

  • Utilized 3D Studio Max to create a vehicle with simple animation.
  • Utilized Photoshop to create textures for 3D models.

 

 

Awards

  • Intel Visual Adrenaline